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The first round of designs just didn't feel right to me. So I decided to take another stab at them. This time I paid special attention to the silhouettes of the characters, and trying to distinguish them by height and width. I felt a lot more confident about these designs. Due to the variation, these characters feel a lot more specific.

Process

The first round of designs I made for Net of Good & Evil, I focused on the clothing they would be wearing. I wanted these characters to feel at home in a farm scene in the mid to late 1800s. However, I didn't pay much attention to the silhouettes of the characters.

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Version 1

Overall, I was pretty happy with my first round of sketches. There was a lot I had to work on, and a bunch of stuff that was a bit confusing to read. But there was also a lot of good stuff that I ended up keeping. In general, I was trying to break the margins a lot. Sometimes there was an actual reason, sometimes it was just because I thought it would look cool. A lot of times it was simply because I was running out of space on the page. I really didn’t want this comic to be longer than 30 pages. I tried to strike a balance between squeezing as much into each page as possible, while still pacing out the story well. Due to this, a lot of the revision process was cutting out unnecessary panels, and only breaking the margins when it would have the most effect.

Fight Scene Iterations

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This specific spread took me so long to get right. I've always been a big fan of shonen action/adventure manga. These stories tend to be about fighting, and as such the fight scenes are drawn to look really cool. Due to this, I unconsciously approached this fight scene in a similar way. I was trying to make it look "cool".

The only problem with this approach is that it feels very tonally out of place with a story like "East of Eden". There's nothing "cool" or "epic" about this fight. I think even calling it a fight in the first place is a stretch. It is definitively a brutal, one-sided beatdown. Throughout my next iterations, I tried to figure out how to show the brutality of the fight, without relying on exaggerated movement or proportions, which tended to lighten the mood of the scene.

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